Xplane 11 scenery vs flightgear4/8/2024 Then open your terminal and make sure you are in your earth nav data directory. Normally they have a number but the script fails so I found it better to rename it. Now rename the xplane DSF to whatever you want. Place the DSFTool script in earth nav data folder. Within that there is a script call DSFTools. You can download it here just download the full download. First step is to extract that data and luckily the xplane team have created a tool that can export to text. This contains a dsf file which is similar to our stg files in that it contains all the details of where each model is placed. When you download the xplane scenery you will see a folder called 'earth nav data'. Now you can place your new models and textures in a nice folder together and now you are done with the models. png in all the ac files.Ĭode: Select all sed -i - 's/.dds/.png/g' * You can adjust all the model files by placing all your ac files in a directory open the terminal and run the code below. If you do convert all textures to png the model files also need to be updated to use the png texture. Now you can convert all the textures to png using dds_to_png.sh which can be found here I had some weird issues with using dds ( images are flipped). I have found so far it's been best to convert them to png. Sometimes the models are using png or often DDS textures. EDIT June 2022 The script also now merges all the objects in one file making it easier on your system. I found that for some reason the normals are very often not correct so added a bit in the script to flip the normals so they are fine for FG. This will then convert all the xplane obj files to ac files. # adjust this to match the import smd operatorīpy.11import(filepath=os.path.join(root, name))īpy.context.view_ = īpy.ops.export_scene.export_ac3d(filepath=os.path.join(root, name+'.ac')) This is used to import the xplane objectsįor root, dirs, files in os.walk('/home/dom/Downloads/EGBJ'):īpy._all(action='SELECT') If anyone want to batch convert the models using blender 2.8 (the plugins should work for 2,9) The guide is for placing XP models from a scenery in to FG it does not include generating new runways, taxiways etc. The model conversion part though should work for all OS's. I am using Linux, I do not know how to so some of the actions in windows or mac os.
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